Sleet Storm (Spell)
{{Spell
| name=Sleet Storm
| school=Conjuration ((Term)#Creation|Creation])
| desc=Cold
| lvl= Drd 3, Sor/Wiz 3
| comp= V, S, M/DF
| casttime= 1 standard action
| range= Long (400 ft. + 40 ft./level)
| tsea=a
| subj= Cylinder (40-ft. radius, 20 ft. high)
| dur= 1 round/level
| save= None
| sr= No
}}
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Balance skill for details).
The sleet extinguishes torches and small fires.
Arcane Material Component: A pinch of dust and a few drops of water. Category: Cold Effect Category: Druid Category: Sorcerer/Wizard Category: Conjuration Category: Creation